Files
handler/app/README.md
T
Claude daecaa7e6b Implement Handler mobile app (React Native + Expo iOS)
Build the committed 2a interactive prototype from Handler Mobile.dc.html as
a real Expo app: six wired screens (Fleet, Agent detail, Answer, Spawn, Log,
Settings) with the exact state logic ported from the design's renderVals().

- Port Leeworks tokens (colors light/dark, typography, spacing, radii,
  shadows) to typed RN values in src/theme.
- Reimplement the design-system components used by the screens (Button,
  Badge, Icon, Switch, Select, TextField, segmented control, chip, tab bar).
- Shared store mirrors the prototype's single-screen navigation and the
  Waiting -> Running flip when agt-7a1d is answered.
- Real OS status bar / home indicator (safe-area insets) replace the mock
  phone chrome; dark mode follows system appearance.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdF2hHVQ4UUBFPtpeMQ81o
2026-07-20 18:48:30 +00:00

2.9 KiB

Handler — mobile app

A remote control for Handler: run many Claude Code agents across many projects, each isolated, each leaving a checkmark (current state) and an entry in the global log.

This is the React Native + Expo (iOS) implementation of the Handler Mobile.dc.html design (turn 2a, the version the user committed to: "Commit to 1a, wire-up the real screens"). It reproduces the interactive prototype as a real app — six wired screens with the exact state logic from the design.

Run it

cd app
npm install
npm run ios      # opens the iOS simulator (requires Xcode)
# or: npm start   then scan the QR code with Expo Go on a device

Screens

Screen File What it does
Fleet (home) src/screens/FleetScreen.tsx Stat cards, "Waiting on you" list → Answer, "Recent checkmarks" → detail
Agent detail src/screens/AgentDetailScreen.tsx Checkmark / Log segmented control, meta table, Answer / Pause / Kill
Answer src/screens/AnswerScreen.tsx Question, tappable quick replies, reply field + Send & resume
Spawn src/screens/SpawnScreen.tsx Project select, task field, two toggles, Spawn
Log src/screens/LogScreen.tsx All / handler / Errors filters over the global feed
Settings src/screens/SettingsScreen.tsx Server info, notification toggles, Sign out

The prototype navigates by swapping a single screen value (with working back / close controls) rather than a native stack, mirroring the design. Answering agt-7a1d flips it Waiting → Running everywhere and clears it from the Fleet waiting list — that cross-screen behavior lives in one shared store (src/state/AppState.tsx, a direct port of the design's renderVals()).

Design system

The Leeworks tokens (project/_ds/.../tokens/*.css) are ported to typed RN values in src/theme/tokens.ts; the components used by these screens (Button, Badge, Icon, Switch, Select, Input, segmented control, chip) are reimplemented in src/components/ from the design-system bundle.

  • Fonts: Outfit (display), Figtree (body), Spline Sans Mono (data) via @expo-google-fonts/*.
  • Colors: the warm-neutral ink ramp + muted status colors, light and dark.

Intentional deviations from the HTML prototype

The prototype drew a phone frame to make an HTML mock look like a device. A real iOS app is the device, so:

  • The fake status bar (9:41, signal, battery) and the home-indicator pill are dropped — the OS draws those. Screens use safe-area insets and expo-status-bar instead.
  • Dark mode was a design-time prop; here it follows the system appearance (useColorScheme, userInterfaceStyle: "automatic").
  • The Select uses a bottom-sheet picker (native <select> has no cross-platform styling in RN) — same field, real picking behavior.

All copy, spacing, colors, and interactions otherwise match the 2a design.