mirror of
https://github.com/0xWheatyz/handler.git
synced 2026-08-30 15:26:24 +00:00
daecaa7e6b
Build the committed 2a interactive prototype from Handler Mobile.dc.html as a real Expo app: six wired screens (Fleet, Agent detail, Answer, Spawn, Log, Settings) with the exact state logic ported from the design's renderVals(). - Port Leeworks tokens (colors light/dark, typography, spacing, radii, shadows) to typed RN values in src/theme. - Reimplement the design-system components used by the screens (Button, Badge, Icon, Switch, Select, TextField, segmented control, chip, tab bar). - Shared store mirrors the prototype's single-screen navigation and the Waiting -> Running flip when agt-7a1d is answered. - Real OS status bar / home indicator (safe-area insets) replace the mock phone chrome; dark mode follows system appearance. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PdF2hHVQ4UUBFPtpeMQ81o
128 lines
3.6 KiB
TypeScript
128 lines
3.6 KiB
TypeScript
import React, { createContext, useContext, useMemo, useState } from "react";
|
|
|
|
/**
|
|
* Central prototype state, ported 1:1 from the DC script's
|
|
* `state` + `renderVals()` in project/Handler Mobile.dc.html (turn 2a).
|
|
*
|
|
* The prototype navigates by swapping a single `screen` value rather than a
|
|
* stack, and answering agt-7a1d flips it Waiting -> Running everywhere. That
|
|
* cross-screen behavior is exactly why this lives in one shared store.
|
|
*/
|
|
|
|
export type Screen =
|
|
| "fleet"
|
|
| "detail"
|
|
| "answer"
|
|
| "spawn"
|
|
| "log"
|
|
| "settings";
|
|
|
|
export type DetailTab = "state" | "log";
|
|
export type LogFilter = "all" | "handler" | "errors";
|
|
export type BadgeTone = "neutral" | "positive" | "warning" | "danger";
|
|
|
|
const ANSWERED_STATE =
|
|
"Answer received: keep the JSON store as a read-only fallback for one release. Deprecating writes now; removal ticket filed for next cycle.";
|
|
const WAITING_STATE =
|
|
"Schema written, migrations pass. Blocked on the legacy JSON store — drop it or keep as read fallback? Holding before deleting store/json.rs.";
|
|
|
|
interface AppStateValue {
|
|
screen: Screen;
|
|
detailTab: DetailTab;
|
|
quickPick: number | null;
|
|
logFilter: LogFilter;
|
|
answered: boolean;
|
|
swEdits: boolean;
|
|
swTests: boolean;
|
|
swPushWait: boolean;
|
|
swPushFail: boolean;
|
|
|
|
// Derived (mirrors renderVals()).
|
|
notAnswered: boolean;
|
|
agentTone: BadgeTone;
|
|
agentStatus: string;
|
|
agentStateText: string;
|
|
|
|
go: (screen: Screen) => void;
|
|
setDetailTab: (tab: DetailTab) => void;
|
|
setQuickPick: (i: number) => void;
|
|
setLogFilter: (f: LogFilter) => void;
|
|
sendResume: () => void;
|
|
spawnGo: () => void;
|
|
setSwEdits: (v: boolean) => void;
|
|
setSwTests: (v: boolean) => void;
|
|
setSwPushWait: (v: boolean) => void;
|
|
setSwPushFail: (v: boolean) => void;
|
|
}
|
|
|
|
const AppStateContext = createContext<AppStateValue | null>(null);
|
|
|
|
export function AppStateProvider({ children }: { children: React.ReactNode }) {
|
|
const [screen, setScreen] = useState<Screen>("fleet");
|
|
const [detailTab, setDetailTab] = useState<DetailTab>("state");
|
|
const [quickPick, setQuickPickState] = useState<number | null>(null);
|
|
const [logFilter, setLogFilter] = useState<LogFilter>("all");
|
|
const [answered, setAnswered] = useState(false);
|
|
const [swEdits, setSwEdits] = useState(false);
|
|
const [swTests, setSwTests] = useState(true);
|
|
const [swPushWait, setSwPushWait] = useState(true);
|
|
const [swPushFail, setSwPushFail] = useState(true);
|
|
|
|
const value = useMemo<AppStateValue>(
|
|
() => ({
|
|
screen,
|
|
detailTab,
|
|
quickPick,
|
|
logFilter,
|
|
answered,
|
|
swEdits,
|
|
swTests,
|
|
swPushWait,
|
|
swPushFail,
|
|
|
|
notAnswered: !answered,
|
|
agentTone: answered ? "positive" : "warning",
|
|
agentStatus: answered ? "Running" : "Waiting",
|
|
agentStateText: answered ? ANSWERED_STATE : WAITING_STATE,
|
|
|
|
go: setScreen,
|
|
setDetailTab,
|
|
setQuickPick: setQuickPickState,
|
|
setLogFilter,
|
|
sendResume: () => {
|
|
setAnswered(true);
|
|
setDetailTab("state");
|
|
setScreen("detail");
|
|
},
|
|
spawnGo: () => setScreen("fleet"),
|
|
setSwEdits,
|
|
setSwTests,
|
|
setSwPushWait,
|
|
setSwPushFail,
|
|
}),
|
|
[
|
|
screen,
|
|
detailTab,
|
|
quickPick,
|
|
logFilter,
|
|
answered,
|
|
swEdits,
|
|
swTests,
|
|
swPushWait,
|
|
swPushFail,
|
|
]
|
|
);
|
|
|
|
return (
|
|
<AppStateContext.Provider value={value}>
|
|
{children}
|
|
</AppStateContext.Provider>
|
|
);
|
|
}
|
|
|
|
export function useAppState(): AppStateValue {
|
|
const ctx = useContext(AppStateContext);
|
|
if (!ctx) throw new Error("useAppState must be used within AppStateProvider");
|
|
return ctx;
|
|
}
|